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Economic Impact Analysis: The Potential Impact of an NHRA Drag Racing Facility in Lancaster County

Entertainment venues are an important component to the quality of life in cities and states. Venues provide local residents with an opportunity to attend events that interest them without requiring them to travel to another city. This saves local residents money and allows residents to attend more events. Both factors increase the quality of life for local citizens, in much the same way that having more local shopping options raises the quality of life.

i Lincoln’s need for new entertainment venues to improve the quality of life and to retain or attract younger residents has been a recent topic of discussion in the city. For example, a new arena and other facilities have been discussed for the downtown area. This analysis considers another potential entertainment venue for the Lincoln area: a National Hot Rod Association (NHRA) Motorplex Facility. In particular, Nebraska Motorplex has recently proposed developing and operating a motorplex venue in Lancaster County. This analysis considers the annual economic impact of such a NHRA Motorplex Facility.

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Sport Tourism: Factors Of Influence On Sport Event Visit Motivation

Abstract

Tourism and sport are key elements of today’s culture and have a specific influence on the behaviour of society. Especially since the 1960’s sport has become a huge international matter with large amount of media attention, money and also political interest. On the other hand tourism remains the world’s largest industry as well as very developing and growing.

Within sport tourism the distinction between active participation and passive spectatorship is an essential difference. In this research a behavioural approach is taken towards the principal of sport event tourism. There has been a significant growth of sport event tourism over the years which provide certain tourists a lot of opportunities for whom watching sport has become a primary reason to travel. This development has encouraged the writer to examine the sport event tourist behaviour.

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Consumer Decision-Making Models Within The Discipline Of Consumer Science: A Critical Approach

INTRODUCTION

Consumer behaviour and consumer decision-making have become prominent research topics in the various fields of consumer science in recent years. Consumer science includes the former discipline of home economics and refers to a discipline that evolves around consumer behaviour and decision making concerning foods and nutrition, clothing and textiles, housing and interior merchandise in everyday living in order to meet basic and higher order needs for physical, psychological, sociopsychological and financial satisfaction in a complex micro and macro environment. Of specific importance is that buying and consumer decision making are complicated as a result of external influences that have to be handled within an internal frame of reference that has come about through consumer socialization (that may be/have been restricted). Consumer behaviour within the discipline of consumer science focuses on consumption behaviour where the humane aspect of decision making and purchasing is of major importance as opposed to buyer behaviour the domain of the...

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What Drives College-Age Generation Y Consumers?

Abstract

Generation Y (individuals ages 14–31 in 2008) are in the marketplace with the numbers and the purchasing power to have an unprecedented impact on the economy. Despite the potential of this group as a whole, especially the middle-aged members of this generation (ages 18–22) who are in the highly coveted college student market, much is unknown about the motivations behind these individuals' consumption behavior and preferences. This study attempts to address this gap in the literature by exploring the antecedents of the consumption behavior of college-aged Generation Y individuals. The findings indicate that issues relating to socialization, uncertainty reduction, reactance, self discrepancy, and feelings of accomplishment and connectedness drive Y consumers' product purchases and retail patronage. This article discusses these issues as well as their theoretical and managerial implications.

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Communication Model for Sports Media Web Portals

Abstract

This paper presents a proposal of digital mediation for enhancing the communication between sports media and its user community. The proposal is based on a conceptual model and a proof of concept in the form of a Web application. It is believed that the proposed application can contribute to enrich sports media Web portals with innovative features and to strengthen the relationship with their user community, exploiting the potential contributions of its members. This project also aims at fostering user participation and sharing of opinions in sports media Web portals.

1. Introduction

In recent times, uses of the Internet are becoming relatively more interactive and user-oriented. The Web 2.0 and more recently the rise of Social Media have not only created new playing fields for communication and self-expression but also new forms of social behavior....

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Communication Research Trends: Centre for the Study of Communication and Culture

I. Introduction

“Sports and the mass media enjoy a very symbiotic relationship in American society” (McChesney, 1989, p. 49). This statement holds true not only for the United States but also for most contemporary industrialized societies. The “very symbiotic relationship” between the media and sports has profoundly affected both participants. And the advertising industry forms an important part of the relationship. Both sports and mass media keep trying to reach people as spectators, fans, and consumers; both actively affect the audience as well as the advertising market (including the sponsors).

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SPOT: Scheduling Programs Optimally for Television

ABSTRACT

This paper introduces SPOT (Scheduling Programs Optimally for Television), an analytical model for optimal prime-time TV program scheduling. Due in part to the advent of new cable TV channels, the competition for viewer ratings has intensified substantially in recent years,and the revenues of the major networks have not kept pace with the costs of the programs. As profit margins decrease, the networks seek to improve their viewer ratings with innovative scheduling strategies. Our SPOT models for scheduling network programs combine predicted ratings for different combinations of prime-time schedules with a novel, mixed-integer, generalized network-based flow, mathematical programming model, which, when solved, provides an optimal schedule. In addition to historical performance, subjective inputs from actual network managers were used as input to the network flow optimization model. The optimization model is flexible.

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Sports Broadcasting and Virtual Advertising: Defining the Limits of Copyright Law and the Law of Unfair Competition

I. INTRODUCTION

Constant technological development has introduced another player in sports broadcasting: virtual advertising, a form of digital technology that allows advertisers to insert computer-generated brand names, logos or animated images into previously recorded television programs or movies. In sporting events, the advertisements can even be inserted live as the game is played, as seen in Superbowl XXXIV on January 31, 2000. This technology has been used since 1995, but has not experienced a major breakthrough yet. Several Major League Baseball (“MLB”) teams have made use of virtual advertisements along the wall behind home plate.’ Beginning this 2000 season, the technology will be used in a minimum of twenty Sunday Night baseball games. Some teams in the National Basketball Association (“NBA”) display virtual advertisements on their billboards on the sideline, while many collegiate conferences have already made use of virtual advertising in their regular season and tournament broadcasts.

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Understanding Loyalty and Motivation of Professional Sports Fans

Introduction

The common culture of the United States is characterized by the want for entertainment (Russell, 2009). The entertainment industry as a whole is typically broken down into segments of music, television and movies. While this constitutes a large portion of the annual revenue generated by leisure activities, it overlooks the billion dollar empire that is professional sports. It is estimated that the sports industry in its entirety is worth over $420 billion with roughly $20 billion of that coming from a combination of Major League Baseball (MLB), the National Football League (NFL) and the National Basketball Association (NBA) (Plunkett Research, Ltd., 2011). In addition to the revenue garnered by the teams, fans bring millions of dollars a year into cities hosting a game. The city of Indianapolis, for example, draws 250,000 fans for the three week celebration leading up to the Indianapolis 500 and sees an economic impact of approximately $40 million each time it hosts the National Collegiate Athletic Association’s...

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Tackling The Digital Future Of Sports Journalism

INTRODUCTION

People increasingly want more. More money, more time, more space. And it is no different with news. Audiences are expecting sports news on an as-it-happens-basis and, as digital technology continues to develop, that news is being readily presented. Not so long ago sports fans would have had to wait until the next day’s newspaper or the evening’s news broadcast, to find out the score of a sports match. Now, via a huge array of platforms, they can access the score, a match report, post-match comments, video highlights and every imaginable statistic almost as soon as the final whistle is blown. It’s telling of the age we are living in and the impact digital technology and, in particular, the internet, is having on traditional sports media. But what does it mean for sports journalists, sports journalism and the audience? The digital era is certainly presenting sports newsrooms with constant challenges. Not only is it...

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Tv Networks Valued Their News Operations. Why They Did Is Open To Debate, But Former Newsman Ted Koppel Argues:

The FCC began licensing experimental television stations as early as 1937, but sponsorship of programs by advertisers was forbidden during this testing phase. Almost immediately after World War II war ended, the FCC was hit with 158 new applications, many of them from newspaper and radio companies trying to head off anticipated competition. By 1948 there were 34 stations operating in 21 different cities, broadcasting to over one million television sets.

Newspaper companies owned over 33 percent of those stations, and by 1952 that figure had climbed to 45 percent.

The New York Daily News applied for an ownership license in 1946, despite New York’s already having three stations. Its managers had hit on an idea for differentiation: feature local news instead of the 15-minute national and international news broadcasts shown by the network stations. “Our plan was for a people’s newscast,” explained Leavitt Pope, an executive of Channel 11. It aired in the form of Telepix Newsreel, two local nightly newscasts filling a 10-minute slot at...

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Cultural Differences in Fan Ritualization: A Cross-Cultural Perspective of the Ritualization of American and Japanese Baseball Fans

ABSTRACT

The purpose of this paper is to conceptualize the fan ritualization process through which an individual acquires ritualized sports fandom, as characterized by symbolized, role-assimilated, and selfenacted sports-related consumption experiences. Sports fans employ several fan ritualization strategies including formalism, symbolic performance, traditionalism, and socializing in order to secure ritualized sports fandom. However, these strategies of fanritualization are culture-specific because sports fans authorize and legitimize ritualized sports fandom according to their cultural values. This paper offers several propositions regarding cultural differences in fan ritualization between American and Japanese baseball fans.

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Complaints Against Various Licensees Regarding Their Broadcast Of The Fox Television Network Program “Married By America” On April 7, 2003

I. INTRODUCTION

1. In this Notice of Apparent Liability for Forfeiture (“NAL”), issued pursuant to section 503(b) of the Communications Act of 1934, as amended (the “Act”), and section 1.80 of the Commission’s rules,2 we find that the licensees of 169 Fox Television Network stations (“Fox Network Stations”)3 apparently broadcast indecent material during an episode of the Fox program “Married By America” on April 7, 2003, in apparent willful violation of the federal restrictions regarding the broadcast of indecent material. Based on our review of the facts and circumstances in this case, we conclude that the licensees are apparently liable for monetary forfeitures in the amount of $7,000 for each of their respective stations that broadcast the material at issue, for a total proposed forfeiture of $1,183,000.

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New Business Models for the Value Analysis of Sport Organisations

The value creation analysis provides a deeper understanding of the value creation of a business and gives an opportunity to derive promising strategies to generate income. But the success of the strategies depends on the usage of the appropriate business model for the value creation analysis. Value chain, value shop, and value network are introduced as business models for the value creation analysis of sport organisations at the example of a football match, a training camp, and a football league. Strategy options are discussed and implications for further research are given.

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